JW1 final!


Amazing news everyone! Our Jetpack JW1 project reached an important milestone — it works pretty well and proved to be extremely enjoyable! A lot of positive feedback has been received already, tons of requests and some bug reports keep coming, so we are still working on improvements and fixes, updates will come out frequently.
You have two versions of choice — payware SkyPirat with some unique features like ram-air parachute (don’t expect too much, flight model very simplified) and possibility to get aboard another aircraft. And freeware SkyTraveler (currently v0.9.12) available on flightsim.to which can bring exactly the same amount of fun if you wish to try it out first.
If you are looking for extremes in MSFS — today is the best moment to get new experience! We have several races for the JW1, so you can get ALBATROSS and try to beat the best time in the table!
We are pretty close to the final version, but some work still should be done. You can expect updates will come during next several weeks.
Free version is step behind — HUD display should be updated to fit latest changes, could be ready in 2-3 days. Then it will be available not only on our website, but also on flightsim.to

https://secure.simmarket.com/touching-cloud-jw1-skypirat-msfs.phtml



Good news everyone!
We are ready to introduce next update of our DG808S community mod. You will find in new version a lot of visual improvements, better flight model and some useful features. Check this video for details:
Short list of changes:
Have a great flights, feel free to report issues, and keep an eye on future updates!

With latest MSFS update, our programs started to cause crash to desktop on loading screen. This time ASOBO developers changed initialization process somehow (probably optimized), but forget to add safe check for SimConnect — if some requests sent that moment, game crashing.
We have tried to avoid such issue, leave a comment or contact us on Discord if you still experience any problems with it. You can get latest versions of the apps on Kinetic Assistant and ALBATROSS pages.

After months of the development and adjustments, we are finally close to the end of the process. Most features work smooth, the user interface is simple and logical.
Several things still should be improved — like ghost recording, and maybe new thing will be added soon — it has experimental status right now, if will work well — could be passed to our testing team soon.
New tow option was added in this version — ground crew push. It is really helpful for gliders and navy pilots, so you can park your aircraft, or move to the runway/catapult, by yourself.
In-game panel now included — you can see and control zoom of navigation screen inside of the game (works in VR!). No tutorials on it yet, but it’s enough just enable the «Kinetic Panel» option in settings (scroll down available options first), and click on Install link — drag and drop archive content into Community folder and you will see a new panel option with glider picture.
ALBATROSS updated as well, check out our new gliding competition — Race175 Oloron-Herrere! Don’t forget to get France add-on to have the ultimate level of scenery quality. We are all here for breathtaking sight viewing, right? =)

Another week of hard work and we are getting closer to the next public version. A lot of visual issues fixed — missing polygons, poorly looking textures and materials, VR problem.
Attempt to add water ballast dump visual effect can’t be named successful — current FX system very limited and does not provide much instruments. So it looks a bit weird, but better than nothing.
Next week missing sounds will be added, so cockpit, finally, will get ultimate immersion. Wish to thank everyone who helps us with issues tracking and advice, really glad it became truly community project!

This week we have decided to spent some time on one personal freeware add-on — Air Creation 582SL. This trike was originally a convert of FSX aircraft (developed by Microsoft), but now it became completely native MSFS plane! So you will get working VR, clickable switches (well, not much in this case) and shiny materials (a lot of shininess!). It still uses same low poly model and simple textures (even after AI upscale) but even so it looks great in the beautiful MSFS environment.
Not much flight model improvements, but maybe next time it will get weight shift controls simulation so you can experience total immersion.